Game Jam Projects

Within my degree, we had a semester with 2 Game Jams. It was my first experience with game jams, and obviously a lot of difficulties and problems occured, but I guess, that’s part of it!

Crush Hour

4th semester - Game Jam 1

JaThaSeVaRu - Unity Engine

"Many times, the wrong train took me to the right place."

- Paul Coelho

Crush Hour is an exciting 2D jump and run game that puts you in the shoes of the ultimate heartthrob, as you pickpocket people's hearts on a train ride while dodging obstacles and fending off a horde of admirers. The game's use of real world factors such as GPS location, weather time of day and speed adds an extra layer of excitement and immersion to the gameplay. So grab your phone, hop on that train, and get ready for a heart-pumping adventure that will make your commute fly by!

Roles:

  1. Game System Design

  2. Game Mechanic Design

  3. API Programming

  4. GPS Connection

Noteworthy:

  • First time working for a phone application

  • Google and Weather API Usage

  • Game Jam Environment is new, so fast solution to problems were needed

  • Game Balancing and smoothing out Game Feel as a challenge

Team JaThaSeVaRu

From left to right:
(Ja)ime (Tha)nh (Se)rafina (Va)nessa (Ru)ediger

UPRAWR

4th semester - Game Jam 2

LeViFrAcThan - Unreal Engine

"The Kid just rages for a while."

- Bastion

UPRAWR is a highscore action game about destroying your house! A little girl and her pet dinosaur are left alone while her parents enjoy an evening alone. What could possibly go wrong? Armed with a frying pan, players whack the dinosaur across the house like a ping-pong-ball, destroying everything in its path: From plates in the kitchen to valuable art objects and even real skeletons, nothing is spared.

Be clever about your path of destruction to maximise the output of damage, after all the fun's over when the parents come home!

Roles:

  1. Game System Design

  2. Game Mechanic Design

  3. UI

Noteworthy:

  • First time using Unreal Engine

  • Usage of Blueprints

  • Unreal Engine Destruction and Physics System

Team LeViFrAcThan

From left to right:
(Ac)hi (Vi)ktor (Le)on (Fr)anzi (Th)anh